Not all of this is actually facts. More of an opinion to be exact! Hello everyone! Welcome to TF2 Jailbreak Tips! In this thread, we are going to be talking about the strengths and weaknesses of the TF2 Classes. There are 2 different types per class; It depends on the team. Red team- Scout The scout is the most mobile and the most used class for rebelling. Because of the speed and projectile, it can be used just to hit and run. Strengths: Speed, Agility and ability to stun Weakness: Low health Strategies: For this class, you must wait the correct time. When you see that 50% to 95% of the blue team are looking away or busy, you must stun the person that is the one who are directly looking at you or the one that is able to kill you while running. The most prioritized class to stun are the hitscan classes, especially scouts and snipers; Second are the Soldiers, demomen, and the medic; Lastly are the pyro, and heavy. Soldier The soldiers are the best at trying to hit and kill scouts with the Conch and the Disciplinary whip. It is the most recommended class when it is LGR, because of its ability to get mobile with the rocket launcher and such. Strengths: Conch and whip tactic, and the medic's best friend when rebelling. Weakness: Slow Strategies: For this class, you must choose some weak points such as scouts engineers and spies to attack. You must take them out 1 by 1 with your weapon. Its the easiest when you have the Disciplinary Whip because of the ability to ran faster and able to catch up with the running blue team. Pyro Pyro, yes, It is just like the spy with a spycicle. The pyro weapons are very useful in different situations, for example: The Powerjack, the only weapon commonly used because of its powerful stats; The third degree, the stat where you can hit the person getting healed and also damage the healer; and lastly the Sharpened Volcano Fragment, well, its pretty obvious isnt it? Strengths: Speed, and resistance to fire Weakness: Weak against high ranged opponents due to limited range (Primary, and Secondary). Strategies: For this class, you must try to hit and run some guards. If they are coming to chase you, well, just ran up to them and bash em in the head! Demoman Demoman, the black Jihad. This guy is mostly used when glitching ammo. But its also useful to blow up 1 of the blue team's scout, engi, or spy. Strengths: Its weapons are long ranged Weakness: Generally hard to play with. Strategies: If you have the Ullapool Caber, just get really close to a guard then run up to him and bomb him. Heavy Heavy, the class that most players that want to get LR uses. Yes, it is the most survivable class in the game with the huge health amount. Strengths: High health amount Weakness: Speed Strategies: Theres absolutely NO WAY to rebel with this class, unless with a teammate by your side. Engineer Engineer, yes, the class that people use when escaping death. It is actually the most easiest class to use while rebelling when the Eureka Effect. Strengths: Useful wrenches with different abilities Weakness: Health. Strategies: When blues arent paying too much attention on Red team, you can silently take off and teleport to the spawn area with the Eureka Effect. While using a Southern Hospitality, I would go for hitting and chasing baiters alot because of the bleeding effect that takes place. Medic Medic, the most overpowered TF2 mercenary when it comes to broken hitboxes and hit range. This class is being used during Hunger Games because its strength also affects itself. It is the most annoying class too if you want to play with it; just like @WBiddy. Strengths: Hit registration range, Ability to uber chain, broken hitbox, and overall amazing class for playing HG Weakness: 150 health (Can be capable to be 1 hit by a fellow medic in HG unless ubered) Strategies: Medics are the best for "Forcebaiting", because of being the second fastest class; They can run up to a scout (Or any 125 health class) and quickly hit them twice to kill them. Recommended melee weapon is the stock or any reskins because they are a bit faster to swing than the ubersaw and also have a bit more damage than the amputator. Sniper The sniper, the class that @Captain Meliodas is good at for rebelling. This class is amazing when long ranged battle, and has a great advantage to be away from danger and gives damage outputs even at long range (No matter how long the player is, it still gives 50 base damage). Strengths: Sniper Rifle, Long ranged rebel. Weakness: Health Strategies: This class is amazing to rebel with, unlike the scout, this class can be used to pick off a blu from far far away. You must have a chance to quick turn when blus dont give 100% supervision. [For example when going to Climb (in ba_hopjb) there is a blue command center (For box game) beside pool, you can run up to it while the other blues are still in the hall way or already near soccer. Be careful though, most blues are very attentive in these kind of situations.] Spy The spy, the class that I mostly use when I want to kill (forcebait) somebody that annoys me. This class is just based on mostly skill (Trickstabs) and luck. Strengths: Ability to 1 hit players from the back. Weakness: Health. Strategies: This class must take the skill of assasination. You must detour somewhere to be able to run up behind a blue and stab it. For example, a player named "Vee" told to crouch walk towards obby. I crouch walked behind him. He wasnt able to see me, so when a fellow red force baited him, he ran up to me facing the opposite way and successfully stabbed him twice. Thats what I have today. If you guys have any suggestions to add or any mistakes spotted, please PM me in the forums or reply down below. The blue team strategies will be made soon so stay tuned! Quick announcement, I will host a mann co crate key giveaway again this end of the month (I hope so)!